When national ideals are confined to insignificant issues reflective primarily of a personal choice, there lies a problem of distorted priorities.
Real life this fdar had taught me that in the adult world, fate was chaotic and uncertain. Guidelines for success were arbitrary. But in the world of D&D, at least there was a rule book... By role-playing, we were in control, and our characters... wandered through places of danger, their destinies, ostensibly, within our grasp.
Even the most outspoken of the critics must admit that long before we had print and film media to "spread the word," mankind was engaged in all forms of cruel and despicable behavior. To attribute war, killing, and violence to film, TV, and role-play games is to fly in the face of thousands of years of recorded history.