One does not have to be a philosopher to be a successful artist, but he does have to be an artist to be a successful philosopher. His nature is to view the world in an unpredictable albeit useful light.
If science could comprehend all phenomena so that eventually in a thoroughly rational society human beings became as predictable as cogs in a machine, then man, driven by this need to know and assert his freedom, would rise up and smash the machine. What the reformers of the Enlightenment, dreaming of a perfect organization of society, had overlooked, Dostoevski saw all too plainly with the novelist's eye: namely, that as modern society becomes more organized and hence more bureaucratized it piles up at its joints petty figures like that of the Underground Man, who beneath their nondescript surface are monsters of frustration and resentment.
(As Plato:) There is nothing superstitious about forcing bad consequences for the hubris of paternalistic utopianism. Humanity should never be frozen into a vision of the best. A creative society must be willing to tolerate some degree of instability because creativity is inherently unstable.
Something as superfluous as "play" is also an essential feature of our consciousness. If you ask children why they like to play, they will say, "Because it's fun." But that invites the next question: What is fun? Actually, when children play, they are often trying to reenact complex human interactions in simplified form. Human society is extremely sophisticated, much too involved for the developing brains of young children, so children run simplified simulations of adult society, playing games such as doctor, cops and robber, and school. Each game is a model that allows children to experiment with a small segment of adult behavior and then run simulations into the future. (Similarly, when adults engage in play, such as a game of poker, the brain constantly creates a model of what cards the various players possess, and then projects that model into the future, using previous data about people's personality, ability to bluff, etc. The key to games like chess, cards, and gambling is the ability to simulate the future. Animals, which live largely in the present, are not as good at games as humans are, especially if they involve planning. Infant mammals do engage in a form of play, but this is more for exercise, testing one another, practicing future battles, and establishing the coming social pecking order rather than simulating the future.)
I am metaphysical being, mystical and emotional, skeptical and cynical, happy and boisterous, loud and bawdy, quiet and melancholy, tender and cruel, full of mirth and despair. Inherent inconsistences mark me as part of nature, which is neither cruel nor fair, or reliable or predictable.
And once again, work is providing us with a comforting sense of normalcy-living and working inside of coding's predictably segmented time/space. Simply grinding away at something makes life feel stable, even though the external particulars of life (like our pay checks, our office, and so forth) are, at best, random.