People either build a castle or a dungeon. The former by their virtues, pull people into positive edifices with gainful impression. The later by their vices, push people into negative huts with painful oppression.
people pain leadership food-for-thought impression self-improvement good heal push personal-development virtue bad leader painful leaders kill gains vice castles gain oppression israelmore-ayivor oppressors pains vices virtues manipulate manipulations mislead lead-people impress oppressor manipulators castle oppressive pain-and-gain manipulator misleader misleaders dungeon dungeons edifice edifices gainful good-or-bad oppress
The most thought to keep in mind is that "players" gain money at the end of each game while "spectators" lose it for a ticket in order to see the gainful players display their skills. Don't you want to keep watching your dreams or you want to get on the run with them?