A good therapy helps you develop a sense of irony about your life so that when you start to repeat old and unhelpful patterns, something within you says, "There you go again; let's call this to a halt. You can do something different." Often the first step toward doing something different is developing the capacity to not act, to stay still and reflect.
If you're having a conversation with someone in speech, and it's not being tape-recorded, you can change your opinion, but on the Internet, it's not like that. On the Internet it's almost as if everything you say were being tape-recorded. You can't say, "I changed my mind.
When Thoreau considered "where I live and what I live for," he tied together location and values. Where we live doesn't just change how we live; it informs who we become. Most recently, technology promises us lives on the screen. What values, Thoreau would ask, follow from this new location? Immersed in simulation, where do we live, and what do we live for?
I call it the Goldilocks effect: We can't get enough of each other if we can have each other at a digital distance—not too close, not too far, just right. But human relationships are rich, messy, and demanding. When we clean them up with technology, we move from conversation to the efficiency of mere connection. I fear we forget the difference.
From the earliest days, videogame players were less interested in winning than in going to a new psychic place where things were always a bit different, but always the same. The gambler and the videogame player share a life of contradiction; you are overwhelmed, and so you disappear into the game.
Realtechnik is skeptical about linear progress. It encourages humility, a state of mind in which we are most open to facing problems and reconsidering decisions. It helps us acknowledge costs and recognize the things we hold inviolate.
In games, he feels that he is "creating something new." But this is creation where someone has already been. It is not creation but the FEELING of creation. These are feelings of accomplishment on a time scale and with a certainty that the real world cannot provide.
With the persistence of data, there is, too, the persistence of people. If you friend someone as a ten-year-old, it takes positive action to unfriend that person. In principle, everyone wants to stay in touch with the people they grew up with but social networking makes the idea of "people from one's past" close to an anachronism. Corbin reaches for a way to express his discomfort. he says "For the first time, people will stay your friends. It makes it harder to let go of your life and move on." Sanjay, sixteen, who wonders if he will be "writing on my friends' walls when I'm a grown-up," sums up his misgivings: "For the first time people can stay in touch with people all of their lives. But it used to be good that people could leave their high school friends behind and take on new identities.
There is another way to think about conversation, one that is less about information and more about creating a space to be explored. You are interested in hearing about how another person approaches things—her or her opinions and associations. In this kind of conversation—I think of it as 'whole person conversation'—if things go quiet for a while you look deeper, you don't look away or text a friend. You try to read your friends in a different way. Perhaps you look into their faces or attend to their body language. Or you allow for silence. Perhaps when we talk about 'conversations' being boring, such a frequent complaint, we are saying how uncomfortable we are with stillness.