Man kann davon überzeugt sein, sich etwas zu wünschen - vielleicht jahrelang - solang man weiß, dass der Wunsch unerfüllbar ist. Steht man aber plötzlich vor der Möglichkeit, dass der Wunschtraum Wirklichkeit wird, dann wünscht man sich nur noch eins: Man hätte es sich nie gewünscht.
People never seemed to notice that, by saving time, they were losing something else. No one cared to admit that life was becoming ever poorer, bleaker and more monotonous. The ones who felt this most keenly were the children, because no one had time for them any more. But time is life itself, and life resides in the human heart. And the more people saved, the less they had.
It's asking us our names," Falkor reported."I'm Atreyu!" Atreyu cried."I'm Falkor!" cried Falkor.The boy without a name was silent.Atreyu looked at him, then took him by the hand and cried: "He's Bastian Balthazar Bux!""It asks," Falkor translated, "why he doesn't speak for himself.""He can't," said Atreyu. "He has forgotten everything."Falkor listened again to the roaring of the fountain."Without memory, it says, he cannot come in. The snakes won't let him through."Atreyu replied: "I have stored up everything he told us about himself and his world. I vouch for him."Falkor listened."It wants to know by what right?""I am his friend," said Atreyu.
What do you suppose it means?'[Bastian] asked. ""DO WHAT YOU WISH.'" That must mean I can do anything I feel like. Don't you think so? All at once Grograman's face looked alarmingly grave, and his eyes glowed. 'No,' he said in his deep, rumbling voice. 'It means that you must do what you really and truly want. And nothing is more difficult.' 'What I really and truly want? What do you mean by that?' 'It's your own deepest secret and you yourself don't know it.' 'How can I find out?' 'By going the way of your wishes, from one to another, from first to last. It will take you to what you really and truly want.' 'That doesn't sound so hard,' said Bastian. 'It's the most dangerous of all journeys.' 'Why?' Bastian asked. 'I'm not afraid.' 'That isn't it,' Grograman rumbled. 'It requires the greatest honesty and vigilance, because there's no other journey on which it's so easy to lose yourself forever.
Momo would have been delighted, except that most of the newcomers had no idea how to play. All they did was sit around looking bored and sullen and watching Momo and her friends. Sometimes they deliberately broke up the other children's games and spoiled everything. Squabbles and scuffles were frequent, though these never lasted long because Momo's presence had its usual effect on the newcomers, too, so they soon started having bright ideas themselves and joining in with a will. The trouble was, new children turned up nearly every day, some of them from distant parts of the city, and one spoilsport was enough to ruin the game for everyone else. But there was another thing that Momo couldn't quite understand - a thing that hadn't happened until very recently. More and more often these days, children turned up with all kind of toys you couldn't really play with: remote-controlled tanks that trundled to and fro but did little else, or space rockets that whizzed around on strings but got nowhere, or model robots that waddled along with eyes flashing and heads swiveling but that was all. They were highly expensive toys such as Momo's friends had never owned, still less than Momo herself. Most noticeable of all, they were so complete, down to the tiniest detail, that they left nothing at all to the imagination. Their owners would spend hours watching them, mesmerized but bored, as they trundled, whizzed, and waddled along. Finally, when that palled, they would go back to the familiar old games in which a couple of cardboard boxes, a torn tablecloth, a molehill or a handful of pebbles were quite sufficient to conjure up a whole world of make believe.
The men in grey were powerless to meet this challenge head-on. Unable to detach the children from Momo by bringing them under their direct control, they had to find some roundabout means of achieving the same end, and for this they enlisted the children's elders. Not all grown-ups made suitable accomplices, of course, but plenty did. [....] 'Something must be done,' they said. 'More and more kids are being left on their own and neglected. You can't blame us - parents just don't have the time these days - so it's up to the authorities.' Others joined in the chorus. 'We can't have all these youngsters loafing around, ' declared some. 'They obstruct the traffic. Road accidents caused by children are on the increase, and road accidents cost money that could be put to better use.' 'Unsupervised children run wild, declared others.'They become morally depraved and take to crime. The authorities must take steps to round them up. They must build centers where the youngsters can be molded into useful and efficient members of society.' 'Children,' declared still others, 'are the raw material for the future. A world dependent on computers and nuclear energy will need an army of experts and technicians to run it. Far from preparing children from tomorrow's world, we still allow too many of them to squander years of their precious time on childish tomfoolery. It's a blot on our civilization and a crime against future generations.' The timesavers were all in favor of such a policy, naturally, and there were so many of them in the city by this time that they soon convinced the authorities of the need to take prompt action. Before long, big buildings known as 'child depots' sprang up in every neighborhood. Children whose parents were too busy to look after them had to be deposited there and could be collected when convenient. They were strictly forbidden to play in the streets or parks or anywhere else. Any child caught doing so was immediately carted off to the nearest depot, and its parents were heavily fined. None of Momo's friends escaped the new regulation. They were split up according to districts they came from and consigned to various child depots. Once there, they were naturally forbidden to play games of their own devising. All games were selected for them by supervisors and had to have some useful, educational purpose. The children learned these new games but unlearned something else in the process: they forgot how to be happy, how to take pleasure in the little things, and last but not least, how to dream. Weeks passed, and the children began to look like timesavers in miniature. Sullen, bored and resentful, they did as they were told. Even when left to their own devices, they no longer knew what to do with themselves. All they could still do was make a noise, but it was an angry, ill-tempered noise, not the happy hullabaloo of former times. The men in grey made no direct approach to them - there was no need. The net they had woven over the city was so close-meshed as to seem inpenetrable. Not even the brightest and most ingenious children managed to slip through its toils. The amphitheater remained silent and deserted.
...it's like this. Sometimes, when you've a very long street ahead of you, you think how terribly long it is and feel sure you'll never get it swept. And then you start to hurry. You work faster and faster and every time you look up there seems to be just as much left to sweep as before, and you try even harder, and you panic, and in the end you're out of breath and have to stop--and still the street stretches away in front of you. That's not the way to do it.You must never think of the whole street at once, understand? You must only concentrate on the next step, the next breath, the next stroke of the broom, and the next, and the next. Nothing else.That way you enjoy your work, which is important, because then you make a good job of it. And that's how it ought to be.And all at once, before you know it, you find you've swept the whole street clean, bit by bit. what's more, you aren't out of breath. That's important, too... (28-29)